During humiliation, all classes on the winning team will move 10% faster and all on the losing team will move 10% slower.Īll normal forward speeds are capped at 520v or 173% backwards-capped at 468v or 156% crouched at 173.33v, or 58% swimming at 416v, or 139%.įor Spies, disguising as a slower class (Soldier, Pyro, Engineer, Sniper, Demoman, or Heavy) will accurately reduce the Spy's speed to the appropriate speed of the class he is disguised as, e.g. Forward and backward speeds are the same when crouching or charging/zooming as a Sniper. Backward speed is generally calculated by 90% of the class's forward speed, while crouching is at 33%. Note that forward speed is obtained by pressing the forward, left, or right keys, the backward speed is obtained by pressing the backward key, while crouching speed is found by pressing the crouch button. Speed is measured in-game using the command cl_showpos 1, measuring in velocity units (v.) The standard movement speed is 100% (that of the Engineer, Pyro, and Sniper). Overheal does not exceed 150% of the classes' maximum health. Maximum overheal from Conniver's Kunai backstabs With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake Under the effects of the Dalokohs Bar or Fishcake With weapon slot boots and a head-taking melee weapon equipped with 4 or more heads With weapon slot boots and a head-taking melee weapon equipped with 3 heads With weapon slot boots and a head-taking melee weapon equipped with 2 heads With weapon slot boots and a head-taking melee weapon equipped with 1 head With weapon slot boots and a head-taking melee weapon equipped with 0 heads With a head-taking melee weapon with 4 or more heads With a head-taking melee weapon equipped with 3 heads With a head-taking melee weapon equipped with 2 heads With a head-taking melee weapon equipped with 1 head With a head-taking melee weapon equipped with 0 heads
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